People like Rudy meanwhile, deserve to be bottom of the barrel ease of use, because they are the people where even if you beg parking meters for money and limp into the sauna as often as possible at low levels, you're still feeling like dead weight. Then after buying all the moves you are even allowed to buy at level 7 for paul, I realized "Oh huh, I dont even have a max stamina of 40 yet, because I've never went to the sauna". But not out of the running of being an overall good and satisfying to use character.Ī level 1 fresh paul was killing stuff in the midgame for me about as fast and convenient as my at the time level 15 Glen who had stat boosts and special moves. If you ever have to say "But once you buy-" to qualify their ease of use, you're out of "Easiest to use". I figure part of why people like Paul are Tier EZ compared to "Not so rough" Alex and Ryan, is raw out of the box level 1 practicality. She's not just working harder to do well, she's a chore. She has a cool gimmick to how she works, but that gimmick overpowers what the rest of her character is. You can do well with them just like everyone else, but you're going to be working harder. Mike and Wes are weird and you might even think they're bad at first, but after getting proficiency with the characters, both are very good. Alex and Ryan are monsters, just not as obviously apparent as the first 3. There's not a massive difference between the first two categories I listed, just that there's enough difference to separate the two. It's not about which characters are good or bad, because just about everyone is good if you know what you're doing, but whether they're easy to use and understand or not. That's why I phrased it as ease of use and not character strength. And yeah, when you're good with Alex he can totally wreck shop just fine, even get into the juggle game super hard. Believe me, if anyone understand juggle potential, it's me. It's not as intuitive as Glen's options, but he's far more efficient for someone with a lack of juggle potential. I won't disagree with Provie and Glen having win buttons, but once KPKK is available, he's literally at their level because you can do massive damage with KPKK, or just omit the last K for juggles. Paul starts off as a wrecking ball out the gate really and only gets better, and once Glen gets blustery kick and Provie gets windmill those characters have win buttons essentially. Basically I put him lower because a lot of the things he can do are not very obvious or bountiful and when it comes to pure damage output and destructive force, he lags SLIGHTLY behind the 3 characters who basically have everything. Originally posted by JohnXuandou:Alex is really good, and in my opinion he is the best crowd control character in the game, no one shreds groups like he does. I put Ryan as 2nd Tier, his Bird Kick really helps create opportunities. This would force you to calculate your risk/reward and sparingly use your special as finishers. Stick and moveī) A Muy Thai Devastator, just increase his STR. And his strikes are average speed, which would really only be good if his STR was higher by at least 4 more points.ĭepending on how you play him or how you WANT him to play.Ī) They could make him a fast Muy Thai striker, increase his DEF / SPC / AGI. I can understand the low max DEF / SPC if they wanted you to sparingly use his specials as finishers, but his low max STR negate that. He has the shortest combo length that all end in knockdowns, and there's no way to continue a chain safely when surrounded, unless you do the P-P-K-K-S-^S move to escape rear attackers. His max stats are pitiful, especially if you consider he is a Muy Thai Fighter, so his strikes should be death dealers. I really want Wes to be in top tier or 2nd tier, but as he is right now, he's around the same as Bruno or a bit lower.
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